Thief VR: Legacy of Shadow

A Legendary Franchise Returns: Experience the world of Thief in VR for the first time, blending classic stealth gameplay with next-gen immersion

The City is a place of shadows, ruled by the powerful and feared by the oppressed. Its rooftops form a labyrinth above the narrow, twisting streets. The City Watch prowls relentlessly, enforcing the iron will of Baron Ulysses Northcrest, a tyrant who crushes rebellion before it can take root.

You are Magpie, a cunning thief orphaned by Northcrest’s brutality and shaped by the streets, who steals as the only means to survive. That is, until you uncover something greater: a legendary artifact holding a legacy from the past. Use immersive VR mechanics to steal, evade, and outsmart the forces controlling The City. Unravel its darkest secrets and expose a sinister conspiracy that looms over its very foundation.

EXPERIENCE THIEF VR: LEGACY OF SHADOW AT HOME

Can’t make it to our London showcase? The game was lovingly crafted by Maze Theory, a dedicated indie dev team in the UK. Please consider supporting the team by purchasing the game on your preferred platform.

  • Meta Quest: Requires a Meta Quest 3S, Meta Quest 3 or Meta Quest 2. Get your copy on the Meta Horizon Store.

  • PC VR: Requires a VR-ready PC and a compatible PC VR headset (e.g., Valve Index, Meta Quest 3 / 3s / 2 / Pro + Link). Get your copy on Steam.

  • PlayStation VR2: Requires a PlayStation 5 console and a PlayStation VR2 headset. Get your copy on the PlayStation Store.

REPLAY THE GAME DEVELOPER’S TALK AT THE RAINDANCE IMMERSIVE SUMMIT ON 19 JUNE | Thief VR: Reimagining A Classic Gaming IP For the XR Era

How do you translate one of the most foundational stealth franchises in gaming history into a medium where hiding in the shadows is no longer a button press, but a physical act of survival?

In his talk at the Raindance Immersive Summit, Russ Harding, Chief Creative Officer at Maze Theory, takes a deep dive into the game design and development of the game. Moving beyond a standard port, Russ will discussed the "VR-First" philosophy required to step into the boots of the cunning street thief, Magpie. 

CREDITS

Chief Creative Officer: Russ Harding
Lead Designer: Richard Bunn
Principle Game Designer: Nick Witsel
Lead Technical Designer: Daniel Bishop
Senior Producer: Dan Mills
Lead Developer: Christopher Waldron
Programmer: Louis Torres Tailfer
Art Director: David Kenyon
Lead Artists: Christian Whelan
Senior Environment Artist: Kye Kolbe
Senior Animator: Shadab Ansari
Composer: Richard Wilkinson
Technical Audio Support: PJ Neilsen
QA Lead: Mohammed Ajaib
Voice Actors: Stephen L. Russell (Garrett), Emily Stott (Magpie), Jane Collingwood (Cassandra), Barnaby Edwards (Barron Northcrest), Christopher Naylor (Guards) and Christopher Watson (Guards)
Developed by Maze Theory
Published by Vertigo Games


Narrative Adventure Game in VR | Gameplay Runtime: 7-8 hours | Platform: Meta Quest, Steam & PSVR